Everything the team lends out, locks down and runs
One place for the SPIKE Prime kits, the robots built from them, the world locks those robots trust before they drive, and every scored run. A lock is tied to the build block it was set against — change that block and the lock goes stale.
Loading from the prime-team database…
1 · Kits
Who has what, where it lives, and when it is due back.
Book a kit in or out
2 · Robots
Each robot tracks the build block it is on and the program version loaded into the hub.
3 · World locks
The stored heading a robot trusts before it drives. Locks past 5° of drift, or set against a block that has since changed, need setting again.
Record or verify a lock
4 · Runs
Every run is logged against the lock it used, so a bad score can be traced back to a drifting lock.
Log a run
5 · Weekly digest
What the team has to fix before the next practice: kits out, locks to re-set, kits in maintenance.